The Jonas Bottle Harness ensures that you maintain one of the most...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Jonas Bottle Harness ensures that you maintain one of the most...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy.
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The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are high definition, unpainted miniatures. These miniatures have plenty of great detail and provide economic characters and monsters for your role-palying campaign. The plastic is primed and ready for paint straight out of the box.
Water Elementals are the spirits of brooks, rivers and the oceans themselves in physical form. To protect their homes they take to the battlefield and fall upon their enemies with the fury of the rising tide.
Gargoyles originate from the Abyss, where they are among the lowest-ranked creatures to be found. They are mere speckles of their masters’ power, but they truly are legion – their numbers almost without limit. Their normal duty is the eternal torture of the evil souls trapped in the Abyss, but at times of war, they serve as foot soldiers – either for the...
Earth elementals are a primal force of nature, risen from the ground by ancient rites and powerful magics. The very earth shudders under their footfalls when they march to war.
When conjured to the battlefield by sorcery, these burning warriors are difficult to control. Heat and rage radiates from their molten forms as they set about incinerating anything within their path, only stopping when their energy has burnt out, or at the command of their summoner.
To unleash one of these towering constructs upon an enemy, the need must be truly dire. Capable of melting rock, scorching the earth or setting the very air alight, these beings are as much indiscriminate weapons as living creatures.