The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
The Dungeon & Dragon's Nolzur's Marvelous Unpainted Miniatures are...
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As Orlock gangs grow, they need Arms...
An underworld of corrosion. A kingdom of decaying metal. A realm of outlaws, bounty hunters, thieves, and gunslingers. In the underhive, gangs go head to head in running battles over territory, over credits… …and over grudges that have lasted generations.
More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering justice with extreme prejudice.
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours.
Reckless and young, Neoteks have yet to feel the full effects of the wasting inflicted on the Van Saar by their use of their STC’s technologies. They favour either untested or dangerous tech, and are perhaps most well-known for their use of grav-cutters. Far more respected are the Archeoteks, who can be found at all levels of Van Saar society, including...
In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock...
As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they...