Call of Cthulhu - Atomic Age Cthulhu 1950s

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Call of Cthulhu: Atomic Age Cthulhu 1950s

Mythos Horror in 1950s

NEVER BEFORE had the world faced a threat as potentially devastating as the A-bomb—and the even more lethal H-bomb that followed. Educational films showed how to “survive” a nuclear blast by crawling under a desk, as if a few inches of wood made any difference. In movie theaters, classic monsters of the ‘30s and ’40s were replaced by atom-spawned horrors. Unseen enemies were everywhere: from devilish rock-and-roll music to morally-corrupt books such as Lolita and Catcher in the Rye. Comic-books corrupted the minds of our youths, and godless Communists constituted a red menace to be stopped using any means necessary.

ATOMIC-AGE CTHULHU brings Lovecraftian horror roleplaying into the post-war golden age. Here you find background and history that led to the development of the 1950s world, along with new skills and professions for your investigators. A number of Sinister Seeds are included to help you grow your own ‘50s horrors, but seven complete adventures are ready for you to spring on your unsuspecting players.

By Brian Sammons, Christopher Smith Adair, Matt Sanborn, Oscar Rios, Tom Lynch, Brian Courtemanche, Michael Dziesinski. 224 pages, with handouts. 8.5 x 11" perfect-bound paperback.

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  • Product Code : GM9126
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Call of Cthulhu: Atomic Age Cthulhu 1950s

Mythos Horror in 1950s

NEVER BEFORE had the world faced a threat as potentially devastating as the A-bomb—and the even more lethal H-bomb that followed. Educational films showed how to “survive” a nuclear blast by crawling under a desk, as if a few inches of wood made any difference. In movie theaters, classic monsters of the ‘30s and ’40s were replaced by atom-spawned horrors. Unseen enemies were everywhere: from devilish rock-and-roll music to morally-corrupt books such as Lolita and Catcher in the Rye. Comic-books corrupted the minds of our youths, and godless Communists constituted a red menace to be stopped using any means necessary.

ATOMIC-AGE CTHULHU brings Lovecraftian horror roleplaying into the post-war golden age. Here you find background and history that led to the development of the 1950s world, along with new skills and professions for your investigators. A number of Sinister Seeds are included to help you grow your own ‘50s horrors, but seven complete adventures are ready for you to spring on your unsuspecting players.

By Brian Sammons, Christopher Smith Adair, Matt Sanborn, Oscar Rios, Tom Lynch, Brian Courtemanche, Michael Dziesinski. 224 pages, with handouts. 8.5 x 11" perfect-bound paperback.

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